Project #92058 - Prototyping and Evaluation

P4 Prototyping and Evaluation

Due Nov. 19 before class at 11:30 (finals week time change)


In P4, you will present a proposed product that addresses the challenge. A strong proposal will have a

professional tone and presentation, demonstrate solid research, analysis, design rationale, and a detailed

explanation of what the system would be like (i.e., via a prototype).

Related Learning Objectives

• Learning Objective 2: Students will be able to apply user-centered research methods for need finding,

generating insights, and developing concepts for interactive systems.

• Learning Objective 3: Students will be able to apply user research to design a digital application (website or

mobile app) and create an interactive prototype.

• Learning Objective 4: Students will be able to apply usability and evaluation methods to improve and refine a


What to Hand In - Submission Requirements:

This document should be written as a professional form of communication. You should consider yourself a

design consultant that needs to provide a project summary to the client, demonstrating your recommendations

for the final solutions to the design challenge. Your document should include the following components:

1. Introduction. Introduce the design challenge and the purpose of your design. Provide a name for your

concept (i.e., what will your web site or app be called?) Approximately 3 paragraphs for this section should

be sufficient.

• Describe the the target users for the product, including what their main concerns and motivations are.

• Briefly describe the methods through which you arrived at your understanding of the users and


• Briefly describe the design principles (i.e., design goals) that have guided your work.

2. Features. Describe your design’s main features. What are the main activities supported in your design? When

you describe each feature, emphasize what users can do and why it is valuable to users.

3. Prototypes. Select three tasks that users can do with your new website or mobile app. (If you are in a group

of four, demonstrate four tasks.) For example, students can search for clubs based on their interests. Show the

client how this task would be accomplished through your prototypes. Also, be sure to include the question you

are trying to answer related to your prototype.

Using myBalsamiq (or other digital tool), show each screen representing how your selected task would be

completed from beginning to end. Be sure to start with a wireframe for the main screen of your site or


In your submission, include images of the screens in the document, along with annotations that help the reader

understand the task you are demonstrating. Annotations are short explanations that appear near the image.

The main focus should be on the interaction design and screen layout, but look and feel (colors, fonts, etc.)

should also be considered. Include dummy content in the app when possible as it will give a better sense of the

use and design.

4. Prototype Evaluation. Do a heuristic evaluation of your design (using Nielsen’s 10 Heuristics) to check for and

correct usability issues. Include a reflection that indicates how this design reflects good design principles. I am

looking for detailed explanations that show how concepts examined in this course were applied in the specifics

of your design.


5. Prototype Testing Review. Briefly describe your testing methods and the results and feedback you got from

your in-class testing. What methods did you use to test and what concepts were you testing? Also, be sure to

include a description of changes you made to the design based on the feedback you gathered.

6. Conclusion. Summarize your paper by reminding the reader about the design challenge, what you did to

address it, and the the concept you created. Say how your design would create value for users. One short

paragraph should be enough.

7. Contributions. If you worked in a group, include a short statement describing how each team member

contributed to the document.

8. In-class students only: 5-10 Minute Client Presentation. Prepare a short overview of your project, that

touches on all the major steps in the design process. Again, you should be thinking about this presentation as

professional presentation for your clients. Give an overview of what your group did during each phase,

description of your prototypes, testing and refinements. Everyone in your group should take a turn speaking

during the presentation.

Extra credit. Create a short video prototype to present your design. This could be a combination of live

recorded segments showing the context for your product (ex., a DePaul student using your app in the

environment it was intended for), and video capture of your MyBalsamiq prototype.

• Video capture of the prototype must include narration.

• You can earn up to 15 extra points, depending on the quality of the video prototype.

• Maximum length: 3 minutes


This assignment is worth 100 points. An assignment that reasonably responds to all of the instructions will

generally receive 83 to 89 points. An assignment that represents thoughtful work and is well-presented will merit

90-93 points, and, for some outstanding assignments that represent “above and beyond” effort, attention to

detail and presentation, creativity, and professionalism, 95-100 points.

Grading Scale

A 93.00% Excellent/Outstanding effort

A- 90.00% Very Good

B+ 88.00%

B 83.00% Good

B- 80.00%

C+ 78.00%

C 73.00% Satisfactory

C- 70.00%

D+ 68.00%

D 60.00%


F 0.00%

Subject Computer
Due By (Pacific Time) 11/17/2015 08:00 am
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